![]() Important note – for realistic results, the Diffuse must use colors or textures in the range of 10~230 on the lightness scale. This seems a bit complicated for just getting a simple color in 3ds Max, but currently there is no automatic way to do this. ![]() Now the color of the material matches perfectly with the color you took from Photoshop. ![]() Set the same RGB values in the color slot and change the Gamma correction settings to “Specify” and make sure it’s set at 2.2 ![]()
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